Ideas for a platformer with an elasticity gimmick?

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3 comments, last by Randel 11 years, 6 months ago
I've decided to start working on a project to help me mature as a programmer. I'm just starting out, programming in Blitz Plus. I'm also teaching myself C# at the moment, but I am nowhere near good enough to make a game in that language. I think I should start of by making a fairly simple platformer, that should be fast and action based. I would like a few puzzles that involve the main gimmick of the game to be interspersed throughout the game as well. I decided that the gimmick of the game should be for the main character to be able to stretch his arms like rubber to aid him in platforming. However, I am having trouble coming up with ideas for how the main character could actually use these powers in the levels. The levels should be built around the ability, and force the player to use the power in clever ways. Other than using the power like a grappling hook and letting the user stretch their hand through a mirror, then have the hand appear elsewhere, I can't think of any ideas. I was wondering if you guys could give me some ideas for the levels based around these powers or help me think of some different moves the player could use with the power to get me started?
Also, I was hoping that this game would be about as long as a Mario title(it will also be broken into different levels like Mario.) I am only a single programmer working on this project(also a beginning pixel artist). Is this too much work, since I am the only one working on this project?
I apologize for the wall of text. Any help is appreciated smile.png
I am the man who will become the pirate king!
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- Elastic legs to stetch directly up.
- Body turns into parachute to fall slowly down
- Elastic arm windmill defense

Before you get too far into deciding abilities though you migth want to put a level or two together. Seeing the main character in action and seeing how levels come to gether might be inspiring.
One more:

- Use your legs as springs.

And as kseh said, do a prototype before you decide to keep any mechanic.
Increase bounce power/height after each bounce.
Launch a body part (hand, foot, head) at a distant object and then drag the rest to the destination like a grappling hook. Could also work like a long-distance punching attack for enemies or switches. Basically your guy moves around and then can fire his hands at enemies to beat them or switches to activate them and if he wants to he can grapple his way to distant spots.

Or, he grapples his hand onto a spot while keeping his arm stretched out, then either backs up or jumps down a shaft (if there is room) to stretch his arm out. Then, his arm snaps back to launch him in the direction he wants to go.

For example, he needs to get across a deep pit. To do so, he can grapple his arm onto the ground, then back up to stretch it, then launch himself like a slingshot across the pit (actually, physics might require him to grapple something above his head to ensure he is launched into the air instead of the ground).

He could use his grapple arms to swing across areas.

If his body is conductive, maybe he can stand on one electrified object and then grapple a device so that it forms a circuit and activates the device. Might make more sense if he is made of metal springs rather than rubber.

Legs stretch out so that they act as stilts when walking normally, or as springs when he jumps downward.

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