Craft and gathering skills in mmos
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Posted 08 October 2012 - 03:57 PM
Crossbones+ - Reputation: 4971
Posted 08 October 2012 - 11:42 PM
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
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Posted 09 October 2012 - 03:44 PM
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
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Posted 11 October 2012 - 07:45 AM
http://www.osrebel.com <-- En Français
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Posted 12 October 2012 - 07:11 PM
Play A lays claim on resource node "removing" it from the world(PvPer area). Player B Negotiates with AI VIA questing and similar for access to miners(lowering cost and cut). Player C buys the claims from Player A and B. Player C mines out the claim/miners as times goes on the miners cost more, the resource node produces less. Player C turns resources into items.
Player C is forced to choose what AI resource gathers he is to use, how to get a node. How long to maintain resources before finding new ones(new ones requiring new research and creation rather than repeating). And how these factors affect his sell ability compared to other crafters. Crafting should be about PvP without swords.