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UDK + Character models


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#1 !Null   Members   -  Reputation: 380

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Posted 09 October 2012 - 06:52 AM

So guys. I've been learning to use the UDK and been messing around with kismet and matinee and all that other stuff.
I feel confident in it, but still only at a beginners level.

My question is. I kinda want to get custom characters and learn how to load them in and all that stuff.
I have 3D's Max installed, but I haven't used it before. Is it worth deviating and learning how to make custom characters and loading them in. Or should I concentrate on learning UDK more and more until it becomes like programming 2D games (which for me, I can do to a Intermediate -> Advanced level)?

I look forward to all your opinions and suggestions.
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#2 riverreal   Members   -  Reputation: 616

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Posted 09 October 2012 - 08:48 AM

What do you like to be? A programmer, a designer, or a 3d modeler?
Independently of your answer, I think knowing a lot of things is good. For example, if you want to be a programmer, you should know about programming, but if you know about modeling too, you have some advantages from others who don't know.
But of course, if you want a job in the industry you won't be a programmer/modeler at the same time.

In my opinon, if you want to be a UDK programmer you should concentrate on learning UDK and unrealscript, because you will take a lot of time learning 3d modeling,

#3 !Null   Members   -  Reputation: 380

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Posted 09 October 2012 - 08:58 AM

My profession is Software engineering and I have a part time job writing ASP.NET software. I'm quite advanced with Java, c#. and I am intermediate with c++
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