#2 Moderators - Reputation: 8533
Posted 09 October 2012 - 12:48 PM
Generally the answer is no, it will not be a commercial success.
However, certain major titles are ported to Linux and do reasonably well commercially. They are the exception rather than the rule, and they are generally major game titles.
#7 Members - Reputation: 653
Posted 09 October 2012 - 03:47 PM
#8 Members - Reputation: 1945
Posted 09 October 2012 - 04:55 PM
#9 Members - Reputation: 662
Posted 09 October 2012 - 06:13 PM
http://blogs.valvesoftware.com/linux/
#10 Members - Reputation: 608
Posted 09 October 2012 - 06:34 PM
http://www.hypable.com/2012/10/03/humble-indie-bundle-6-ends-2-million/
#11 Members - Reputation: 205
Posted 09 October 2012 - 10:50 PM
You don't get a lot of sales on Linux, but its generally not an overcrowded market. The big advantage you might have here is if your game is "a lot like" another game (say, an RTS) and your competitors didn't port to Linux yet. You might rake a few sales you wouldn't otherwise. If you can identify your market and competition effectively, it might turn into a more appealing market. Without more details about your product, it would be impossible to advise.
Here is my game:
http://www.isotope244.com/machines-at-war-3.html
Linux gamers may be fewer in numbers but they sure do fork over more cash. The article below illustrates my point.
http://www.hypable.c...ends-2-million/
I am well aware of that
#12 Members - Reputation: 551
Posted 09 October 2012 - 10:53 PM
Maybe for every 90 sales of a game on Windows, you'd make 10 sales on Linux.
More like 98 :: 2 ratio... of those 2 non-PC sales about 1.8 of them are Mac and 0.2 are Linux... IIRC...
But should you support Linux? It all depends on your game and your company (or team for indy devs). Do you have the resources to implement Linux support? Are the downsides to supporting Linux worth the upside? Weigh the pros and cons. Get on Google and look for "comps" of similar games deployed on Linux and look up their sales figures... try to identify trends in the markets... There is no concrete yes/no answer for this question. As a business manager you have to weigh up all of the information and data you have and make the most rational decision you can...
CEO & Lead Developer at ATCWARE™
"Project X-1"; a 100% managed, platform-agnostic game & simulation engine
Please visit our new forums and help us test them and break the ice!
___________________________________________________________________________________
#13 Members - Reputation: 816
Posted 10 October 2012 - 12:30 AM
I think, if you like Linux and know how to code for it, and if you're an indie or hobbyist, it's your obligation to pave the way for future developers. If you don't know anything about Linux and return of invest is your primary concern, it's probably not the time for Linux yet.
I am actually doing it the other way around. I'm developing everything on Linux, using only multi-platform libraries and will create a Windows port later on. But I'm not in any way depending on the sales.
Development using Linux can, by the way, be an eye-opener and very rewarding. Things that are hidden deep inside your good old Visual Studio are much more accessible using "the UNIX way".
ATC: Most Linux machines that are targeted for games are PCs (or Android devices). Even Macs are PCs, even though Apple doesn't want us to know...
my blog (German)
#14 Members - Reputation: 3830
Posted 10 October 2012 - 01:53 AM
You don't get a lot of sales on Linux, but its generally not an overcrowded market. The big advantage you might have here is if your game is "a lot like" another game (say, an RTS) and your competitors didn't port to Linux yet. You might rake a few sales you wouldn't otherwise. If you can identify your market and competition effectively, it might turn into a more appealing market. Without more details about your product, it would be impossible to advise.
Here is my game:
http://www.isotope24...s-at-war-3.htmlLinux gamers may be fewer in numbers but they sure do fork over more cash. The article below illustrates my point.
http://www.hypable.c...ends-2-million/
I am well aware of thatUnfortunately without numbers its pretty useless, is Linux 1% of the sales or 20%, thats a huge difference, and seeing the average price is higher leads me to believe the marketshare is much lower.
You don't get a lot of sales on Linux, but its generally not an overcrowded market. The big advantage you might have here is if your game is "a lot like" another game (say, an RTS) and your competitors didn't port to Linux yet. You might rake a few sales you wouldn't otherwise. If you can identify your market and competition effectively, it might turn into a more appealing market. Without more details about your product, it would be impossible to advise.
Here is my game:
http://www.isotope24...s-at-war-3.htmlLinux gamers may be fewer in numbers but they sure do fork over more cash. The article below illustrates my point.
http://www.hypable.c...ends-2-million/
I am well aware of thatUnfortunately without numbers its pretty useless, is Linux 1% of the sales or 20%, thats a huge difference, and seeing the average price is higher leads me to believe the marketshare is much lower.
It depends on you really, for indies Linux sales can be up to 10-20% of their total income, its not because of the marketshare. The marketshare is low and alot of Linux gamers also use Windows but because of the lack of competition, 1-2% of the computer users is still several million users and it is very easy to get them to notice you. (on Windows and to some extent Mac you have to compete with EA, Valve, Blizzard, etc, On Linux you only have to compete with OpenArena and Tux Racer(ok, there are a few great games on Linux, but not that many))
The voices in my head may not be real, but they have some good ideas!
#15 Members - Reputation: 843
Posted 10 October 2012 - 02:27 AM
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Posted 10 October 2012 - 05:42 AM
If some big player (Valve+Steam?) comes in and manages to unify the development pain (doubt it), then I'll definitely be reconsidering.
#18 Members - Reputation: 551
Posted 10 October 2012 - 07:20 AM
ATC: Most Linux machines that are targeted for games are PCs (or Android devices). Even Macs are PCs, even though Apple doesn't want us to know...
I know... exact same hardware... except one has an Apple logo... But the operating systems are quite different: totally different system interrupts, very different kernel designs, different drivers, etc... thus PC, Mac and Linux are indeed three different platforms (even if the hardware is the same).
CEO & Lead Developer at ATCWARE™
"Project X-1"; a 100% managed, platform-agnostic game & simulation engine
Please visit our new forums and help us test them and break the ice!
___________________________________________________________________________________
#19 Members - Reputation: 816
Posted 10 October 2012 - 07:23 AM
my blog (German)
#20 Members - Reputation: 177
Posted 10 October 2012 - 07:40 AM






