With consideration for platform support, my coding background, learning curve ramps, and customer support, I'm looking for software and solutions to help speed up my dev time.
Game Engine: Unity3D
Trees and Foliage: SpeedTree 6 (I started wasting time trying to create fractal trees, then found this today and abandoned my project)
3D Modelling: I personally like Wings3D because the learning curve ramp is short. Blender would take me a month to master.
I'm currently working on an indie game during my free time (learning tech and prototyping phase) and will ramp up into full time when I'm out of contract work. When I start my project in earnest, I'm planning to hire the most talented graphical artist I can find and will pay them well, so I'm inclined to let their skill set dictate what graphics software we'll use.
So far, I love Unity3D and SpeedTree looks like it's exactly what I need for generating good foliage assets. So, my question is this: What other 3rd party tools and solutions are available which would save me money (time is money)? What tools and services are you using on your team to build games faster and better?






