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How many textures can be bound at once in DX11?


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#1 steven166   Members   -  Reputation: 234

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Posted 09 October 2012 - 09:05 PM

Just imagine that I have a lots of triangle that need to be rendered and each one will require one texture. But I do not know the maximum number of textures can be bound in one pass, using texture array or multi textures.

Anybody helps me, please. Thank in advanced

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#2 MJP   Moderators   -  Reputation: 11590

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Posted 09 October 2012 - 11:15 PM

The max shader resource slots is 128, and for feature level 11 the max texture array size is 2048.

#3 steven166   Members   -  Reputation: 234

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Posted 10 October 2012 - 04:24 AM

thank you.




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