Just imagine that I have a lots of triangle that need to be rendered and each one will require one texture. But I do not know the maximum number of textures can be bound in one pass, using texture array or multi textures.
Anybody helps me, please. Thank in advanced
How many textures can be bound at once in DX11?
Started by steven166, Oct 09 2012 09:05 PM
2 replies to this topic






