The idea: The core mechanics basically involve an Asteroids-like multi-directional shooter and build on that. The player selects a character they want to play out of three at the beginning (female, male, AI) based on a brief description and an overview of strengths/weaknesses. Player completes playthrough with that character, then optionally chooses another character to use and starts from the beginning of the overall story timeline. I'm guessing each character's playthrough may take 45 minutes to an hour (but this estimate is still very flexible).
Progress: Most of the core mechanics are complete (with much refinement to go), but in terms of content right now I am building levels for the first character, allowing me plenty of opportunity to vary up what I'm going to do with the other two based on feedback I receive here.
Question: As a player, would you prefer to experience the same series of events through another character's eyes/personal perspective or would you prefer to just have each character progress you further in the main story of the game without overlap? Do you see the former working? As an example:
Character A: Starts at Level 1, Day 1.
Level 1: Recover Blue Widget from planet.
Level 2, 3, etc
Finish playthrough
Character B: Starts back at Level 1, Day 1.
Level 1: Defend main ship from attack for X time while Blue Widget is being recovered from planet.
Leve 2, 3, etc.
Finish Playthrough
versus
Character A: Starts at Level 1, Day 1, finish at Level 10, Day 10
Character B: Starts at Level 11, Day 11, continuing where A left off.
The first case would be a matter of optionally restarting from the lowest difficulty after you are done with whatever character you chose to play first.
The second case would be a matter of continuing the difficulty progression with each character. You would have no choice in what character you use - you'd start with A, go on to B, finish with C. I guess technically here you don't even have to have multiple characters with this option, so the main question is - do you see the first case working to deliver a positive player experience?
Original Rationale: I had hoped that if I can do this right, I can potentially have the player glean new pieces of understanding or information as they experience what's happening from varying points of view. Seeing things from different perspectives is interesting to me personally, and trying to intertwine three paths in that way successfully is even more so. However, I'm not sure if this is actually as potentially fun and interesting as I'm hoping it could be, or if this would give the player the most enjoyable experience even if I manage to do it right in terms of writing this thing. Which is why I'm here, looking for opinions






