Members - Reputation: 102
Posted 11 October 2012 - 08:02 AM
My name is Ammar, I am new to gamedev.net hoping to find it helpful to start development.
I have been thinking to start developing games for ipad, iphone. and I am facing a difficulty where to start.
- What language to start with? C++, C or objective-c ?
and which will be compatible with Xcode?
where to start?
p.s my programming language skills are 0, however I am a quick learner.
Members - Reputation: 622
Posted 11 October 2012 - 08:38 AM
Because C, C++ and Objective-C, aren't good for complete beginners.
And if you have understood the real meaning of "programming", you can start learning the other languages.
For iOS development the language required is Objective-C, and also you need a device with MacOSX (mac).
First make simple apps, and then move to games or if you want just move to games.
Objective-C programming Tutorials http://www.youtube.c...40F44F1C97BA581
iPhone Development Tutorials: http://www.youtube.c...3038489615793F7
Cocos2D iPhone Tutorials: http://www.youtube.c...6327E00257AF1D0
Cocos2D is a tool that allow you to make games for iPhone, for more information: http://www.cocos2d-iphone.org/
Moderators - Reputation: 30430
Members - Reputation: 171
Posted 11 October 2012 - 12:09 PM
Just to put in my two cents. I'd use the following:
Corona SDK (use free version)- uses Lua programming language.
Lua Glider IDE (use free version) - works GREAT with Lua/Corona SDK (based on Netbeans).
Codea - allows you to program entirely on the Ipad itself. Uses the Lua programming language.
Textastic - code editor for iPad/iPhone, Objective-C and Lua syntax highlighting, and many other languages.
Texturepacker - download free version
Physicseditor - download free version
You should also set up a free GIThub account, do a short GIT tutorial on youtube (you'll need this as you progress in your development).
Also get a free dropbox account (you'll need it).
Sign up for google docs (and search for project management and game design google docs templates).
You'll still need a Mac, Xcode, and an Apple Developer Account if you want to build to an actual hardware device (and not just use a simulator). So running through some youtube tutorials on Xcode installation, Apple developer registration and setup, and device provisioning (complex) should also be an additional priority.
There is a TON of code and training material on the web for these tools. And many of the tools are the same as those you'd use for Cocos2D development (texturepacker, physicseditor, box2d, etc).
Edited by NeoRetro, 11 October 2012 - 12:10 PM.
Members - Reputation: 472
Posted 12 October 2012 - 03:40 AM