Recently I make my game engine open-source. It can be accessed here: https://github.com/stubma/WiEngine
It is a C++-implemented, cocos2d-like cross-platform 2d game engine. I have worked on it for two years, and it is mature and stable. Anyway, welcome to check it out.
My Open-Source Game Engine
Hey man. It's me johnny. Yes i've used your game engine and released my app Animate2D today. Originally developed for ipad then ported to android in less than three days. If it weren't for the file IO the, port would have taken a single day.
I used NSFileManager for some of my stuff and experimented with using cloud, which for my purposes was unsatisfactory because apple converts PNGs to jpeg or adds bckground to pngs with transparency.
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