what is the best engine to start with?,
Members - Reputation: 551
Posted 12 October 2012 - 06:20 PM
Edited by ATC, 12 October 2012 - 06:22 PM.
CEO & Lead Developer at ATCWARE™
"Project X-1"; a 100% managed, platform-agnostic game & simulation engine
Please visit our new forums and help us test them and break the ice!
Crossbones+ - Reputation: 33412
Posted 12 October 2012 - 06:32 PM
If you already know how to program, I wouldn't suggest using an engine. Engines are good for 3D games, but for 2D games it's usually better to just use a 2D API instead of an engine. You didn't mention what language you use. If you use Python, try PyGame. If you use C++, try SFML.
You could use something like Tiled for making maps, or Mappy. Either one will require some work on your part to integrate with PyGame or SFML.
If you don't know how to program, and aren't learning how to program, then you probably want to use Construct or GameMaker - you can now download GameMaker from Steam, and it's integrated with Steam Workshop.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal | [Fly with me on Twitter]
Members - Reputation: 133
Posted 12 October 2012 - 07:27 PM
adobe flash games
jmonkey (is made for 3d but can do 2d just as easily looks just like netbeans java based applets/desktop aplications)
basic 2d games can be made with many generic programming languages find an IDE you like and begin exploring the graphics end of that language.
explore game tutorials for adobe FLASH this may be ur best platform to begin because you can deploy you game online easily
"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg