Today we opened up some new forums for our development team and engine project. But as I was almost finished putting the forums up and tweaking everything out, I had a realization... why completely hide from the public and be a bunch of secretive weirdos?! So I decided that while we would want to keep our development discussions in a private place we could make the forums a place accessible to the public!
Our forums are NOT launched as a "competitor" to Gamedev.net's forums. I just thought it would be nice to allow room for a little community to spring up where people could talk, ask questions, help each other, follow our projects, whatever. And we have a place to announce news about our projects, release tech demos and demo apps/games, samples, etc. In the coming months it will also be useful for us to be visible so people can find us easily, rather than trying to hunt down our team members individually on Gamedev. Thus we have our new forums...
All of you are hereby invited to join up. Registration is very simple and takes (literally) all but 20-30 seconds. I would be extremely pleased if you would come over to the forums to test them, chat, make suggestions, etc. Right now they're feeling eerily empty because they were just opened and so I'd really like people to come in and help break the ice lol. You're not obligated to be a "regular" and return day after day if you don't want to! But perhaps you'll enjoy it?!
As a forum member you'll have access to everything except our private project forums and sub-forums. The rest is all public. We have sections for a range of things including off topic, politics, programming, platforms (including Windows, Mac, Linux, mobile, etc), language discussions (C#, C/C++, Java, etc), game programming (APIs, editors/tools, AI, graphics, etc) and much more. So come on over, jump in and help me test the forums and break the ice. You don't have to stay if you don't want to but you're welcome to stay as long as you like! :-)
Click here to visit forums!
Regards,
--ATC--
Edited by ATC, 12 October 2012 - 05:31 PM.






