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# Should I dive into linear algebra or follow the prerequisite first?

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#1
Members - Reputation: **848**

Posted 12 October 2012 - 07:27 PM

So my question is, should I hold off on linear algebra and focus on Calculus 2 and 3 or can I dive into linear algebra without needing the previous topics.

Thanks in Advance.

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#2
Members - Reputation: **401**

Posted 12 October 2012 - 08:13 PM

Current Project: TechnoFlux read all about it on my

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#3
Crossbones+ - Reputation: **1976**

Posted 12 October 2012 - 09:11 PM

I know

*enough*about linear algebra to know you only need knowledge through Algebra 1 to understand most of the topics. On Khan Academy video tutorials he even says that you can learn if you only know through pre-algebra. Just try it out and if it doesn't work out, switch classes. But above all, ask your teacher, because for all you know I could be some troll trying to trick you into going into Linear Algebra early.

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#5
Members - Reputation: **142**

Posted 12 October 2012 - 10:17 PM

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#7
Prime Members - Reputation: **769**

Posted 13 October 2012 - 02:48 AM

Im not sure what your endgame or mission in life is so im just going to say learn both and add statistics and applied physics to the list too, nothing bad has ever came out of learning more than your school needs you to ;)

Also I previously did the massive mistake of learning and swimming deep in calculus in order to help with graphics programming, I honestly assumed linear algebra was pre-calculus haha (bad I know) anyway a few months ago I read a linear algebra book and well I can see now why linear algebra is suggested on these forums, ofc I dont regret the extra learning, it helped with physics a lot but linear algebra was far more useful.

**Edited by Dynamo_Maestro, 13 October 2012 - 02:59 AM.**

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#8
Senior Staff - Reputation: **16981**

Posted 13 October 2012 - 03:38 AM

- Jason Astle-Adams.

**From my blog**: 20 ways to advertise your game | What next? Intermediate to advanced C++

How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer

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#9
Members - Reputation: **401**

Posted 13 October 2012 - 06:17 AM

Oh, I didn't mean ditching my calculus class for a linear algebra class, I meant learning the subject in my spare time. Sorry for the confusion guys.

Thanks for the reply's superman3275 and menyo, keep them coming though.

Learning something in spare time, never hurts. And yes this will very well supplement to your desire of developing games.

Current Project: TechnoFlux read all about it on my

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#10
Crossbones+ - Reputation: **11701**

Posted 13 October 2012 - 07:36 AM

However, I must say that Linear Algebra is a class that you don't understand the year you take it: You understand it a couple of years later if you end up using it for anything. In my case, I ended up using it a lot in numerical calculus and in understanding the dynamics of differential equations, and only then did I truly understand a lot of it.

**Edited by alvaro, 15 October 2012 - 06:15 PM.**

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#11
Moderators - Reputation: **9332**

Posted 13 October 2012 - 07:43 AM

^{3}or R

^{4}but a function space, you'll need calculus just to normalize your basis vectors. Not highly useful in game programming, but necessary for the kind of math courses that linear algebra is itself a prerequisite for in college.