If Quake 2 was 2D

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8 comments, last by AntonioR 9 years, 4 months ago

This is a little demonstration of my WIP engine and a tribute to id Software and Quake series.

[video=youtube;9k-N49P5N1I]http:

[/video]
The video was recorded at 17 FPS, my PC couldn't do better. Low frame rate broke the physics.

X60KY.jpg

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Some parts of the game are locked until someone finds the hidden Humble Indie Bundle 3 Steam key. The game includes a simple map and animation editor. I will write a tutorial for those later.

The core of the engine is/was the engine from the book Advanced 2D Game Development by J.S. Harbour.
I will be a bit rude and rename it to MUGEe because of all the changes I made:
- rewritten sound management
- texture management
- vector graphics
- new entity management
- basic collision handling and physics
- 2D skeletal animation
- 2D animation editor
- map editor
- generic joystick support
- simple GUI
- ...

System requirements:
- Windows XP, 7
- 2000 MHz processor
- 128 MB RAM
- 128 MB graphics card with shader model 2 support
- 40 MB free disc space

Download link:
http://www.mediafire...g6un3tthm2d3dio
MD5: 4B29177042C5CC0F49FA66D39497129D

Please report bugs. Only one guy was willing to test it, but there should be no problems. I mean, there are some bugs left, but nothing serious.

Contact:
antonior.software@gmail.com
www.facebook.com/AntonioR.Software
www.youtube.com/user/antoniorsoftware

-----------------------------------------------------------------
I don't own any of the textures and sounds used to make this demo.

QUAKE II © 1997-2001 Id Software, Inc. All Rights Reserved. QUAKE, QUAKE II, the QII logo, the Id Software name and the Id logo are either registered trademarks or
trademarks of Id Software, Inc. in the United States and/or other countries.
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Ha! Awesome! biggrin.png

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

Awesome Quake nostalgia smile.png
Thanks guys biggrin.png

It seems I messed up my Steam key giveaway. If you open the game.exe with a text editor the Steam key and other codes are visible. I wasn't aware of this. The Steam key has been activated by cheating, sorry :(

So, the unlocking code is "Wien" (capital of Austria). Press F12 for the console to show up and enter the code. You will now be able to use the map and animation editor, and open individual maps via the "custom game" option at the player selection screen. I will write a tutorial for those in a few days.
As cool as this is (and it's really cool) I have the feeling that you might be in a legal grey zone with this, unless you have explicit confirmation from id software to use their art assets.

As cool as this is (and it's really cool) I have the feeling that you might be in a legal grey zone with this, unless you have explicit confirmation from id software to use their art assets.


Yea I am aware of this, but there are fan projects like this all over internet. It's not a comercial project, so I hope they wont mind.

Yea I am aware of this, but there are fan projects like this all over internet. It's not a comercial project, so I hope they wont mind.


Of which, many are taken down sooner or later...

Anyway, good project. Take care!
I think you need to play with your colors a little bit. Make the game objects brighter and more noticeable so they pop. Tone your sky down especially, it takes attention off everything else on screen because it's so overpowering!
I've written a short tutorial for the map and animation editor. I probably forgot to write some stuff, but... it's not like anyone will need it anyway.

http://www.mediafire.com/?i6m51umadaq5v26

Also here are some codes/cheats you can use in the game:
Wien - unlocks the game
bullettime – bullettime (see controls)
fly – flying (see controls)
give all – give all weapons, health, keys
notarget – enemies wont attack you
noclip – go trough walls (lasers and water still works)

Even though there are only 4 weapons in the main game, I've also coded rocket and grenade launcher, minigun, railgun and hyperblaster and ammo items. Textures were not updated (uses Serious Sam textures).

I am releasing the source code of my 2012 Quake 2D demo to public. You can download the code on my GitHub page.

http://github.com/antrad

I also have a blog now, so you can chck it out:

http://antonior-software.blogspot.com/

I have also uploaded a video that shows in game secrets, cheats and different player models.

[media]https:

[/media]

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