What helps you be productive? (with everything)
Crossbones+ - Reputation: 6807
Posted 21 October 2012 - 01:57 PM
After reading what azonicrider said too, I realized that going to bed late (like 2-3am) was really making my productivity suffer too. When I tried to be in bed around 10:30, I was waaay more productive the next day. Plus I didn't feel like a zombie so much. I wasn't perfect though: one night I had to stay up doing a homework project that was due the next day, and Friday night I got home at 4:00am... But most of the other nights I was pretty good and it really helped.
So all in all, I think the two most helpful things I tried this last week were going to bed early and getting up early, and not going into the Internet site browsing cycle that apparently we all fall victim to frequently.
Here's what I'm going to try this next week, and I'll let ya'll know next Sunday how it went: 1) Continuing to go to bed early and get up early (except for Friday/Saturday night). 2) Not visiting my "black hole" Internet sites (that's what I'm going to call them)*. 3) In the morning (or some time during the previous day), I'm going to decide on a realistic list of things (not an overly detailed list, just a "get these two assignments done and this paper written today" type list) I need to finish that day and not let myself do other things until they're done (and once they're done, I can do other "fun" stuff).
*I've thought about just letting myself visit each site once (and only once) each day, but I actually learned to really like the break. I missed GameDev the most, but I hate Facebook anyway and I'm not really into StackOverflow, so overall I actually really liked the break. So I'll try it again.
Some of you might say I'm trying to be a workaholic and I need to chill sometimes, but I do. I've still got a good social life and I still take moments each day to just mentally relax/not fry my brain. But I just got a new job (programming mobile apps) and as I transition jobs I've got a lot I need to do. And I'm behind in school, so this "experiment" is helping me catch up and rebalance my life. On to week 2!
Oh, and everyone, you've all been really helpful! If you've shared advice, it's been useful for me to consider it more seriously! And If all you've said is "Heh, I get in that infinite loop too," at least it makes me happy to know I'm not alone
Members - Reputation: 1172
Posted 21 October 2012 - 03:25 PM
Personally, when I'm developing or writing stuff that needs to be done, I turn off the GUI and work in Emacs in an 80x25 text console. It's amazing how just having a cursor blinking at you being the only thing around focuses the attention.
Moderators - Reputation: 4987
Posted 21 October 2012 - 04:05 PM
In order to be productive I developed a mental 'line in the sand' technique where I would pick a time to start doing something, say 5mins from 'now' and then slowly shut down everything I didn't need to start on it, open anything I did need and finally, open up a music player, put on some headphones and start some music which, due to using it to code before, my brain associates with being productive.
Then just start - I find once I've done that process and battled (in some cases it really is a battle) past the first 10 or 15mins so that I'm doing something then I become focused enough that I'm productive AND can take a minute or two to check FB or email without dropping into the cycle.
But I am a crazy person so YMMV on the above ;)
Crossbones+ - Reputation: 2058
Posted 23 October 2012 - 02:19 PM
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Crossbones+ - Reputation: 4226
Posted 23 October 2012 - 04:34 PM
What was your name before?
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Posted 29 October 2012 - 06:12 PM
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Posted 30 October 2012 - 02:22 PM
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Posted 15 November 2012 - 02:35 AM
Edited by ISDCaptain01, 15 November 2012 - 02:36 AM.