1) The system is right handed.

2) In particular the example of bone I want to resolve is this:

In my game the corresponding bone frame of reference is left handed. In particular it is:

So the map would be:

from = +Y along arm, +X right, +Z forward

to = -X along arm, -Z right, -Y forward

In resume my problems are:

* The quaternion of the rotation is in a left hand system

* My system is right handed and with different axis

Watching an example I found that the change in the quaternion seems to be:

Where originalRotation is the rotation in the right hand system

myRotation is the rotation in my axis

Quaternion myRotation = new Quaternion(-originalRotation.y, originalRotation.z, originalRotation.x, originalRotation.w);

This seems to work... but I don’t know how to get there.... it is a change of frame of reference with quaternion with a handness change...

Thanks in avance

**Edited by BobXIV, 14 October 2012 - 01:40 AM.**