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Posted 14 October 2012 - 09:41 PM
Posted 15 October 2012 - 12:49 AM
- Are weapons typically designed as classes with information about animations contained within?
- What about other information about the weapon (damage, which animations to play and when, etc.)?
- Are there any examples or articles that might point me in the right direction?
- I really want this design to be as robust as possible.