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Exporting Blender model to XNA and Texture problem


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#1 FantasyVII   Members   -  Reputation: 295

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Posted 15 October 2012 - 07:48 AM

Hello everyone,

Blender is driving me crazy. I have create a cube in blender and I gave it a texture. When I press F12 to render and show me the texture with the cube I see the cube textured. so it work fine in blender. However when I export it to FBX format to XNA, XNA will only show the cube with the material I choose but it will not show the texture. Why?

please help this is so frustrating.

I'm using Blender 2.64

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#2 Agbahlok   Members   -  Reputation: 262

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Posted 15 October 2012 - 08:49 AM

As far as I know you have to apply texture manually.

#3 FantasyVII   Members   -  Reputation: 295

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Posted 15 October 2012 - 10:12 AM

As far as I know you have to apply texture manually.


Is there no there way? Do you think If I use AutoDesk Maya it will work? Because I downloaded many models from the internet and they worked with texture on them.

So I guess its blender fault not mine.

#4 BCullis   Crossbones+   -  Reputation: 1813

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Posted 15 October 2012 - 10:52 AM

Is your cube model UV-mapped? The vertices need to have texture coordinate values to render from a texture.

Because I downloaded many models from the internet and they worked with texture on them.

They worked in XNA, or just loaded back up in Blender?
Also, the .fbx file contains a reference path to the texture the model uses. Does that path work when you move the .fbx file into the content project location?

So I guess its blender fault not mine.

I've modeled, textured, exported and loaded files from Blender into XNA without issue: your process is missing a step somewhere.
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#5 FantasyVII   Members   -  Reputation: 295

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Posted 15 October 2012 - 11:39 AM

Is your cube model UV-mapped? The vertices need to have texture coordinate values to render from a texture.


Because I downloaded many models from the internet and they worked with texture on them.

They worked in XNA, or just loaded back up in Blender?
Also, the .fbx file contains a reference path to the texture the model uses. Does that path work when you move the .fbx file into the content project location?

So I guess its blender fault not mine.

I've modeled, textured, exported and loaded files from Blender into XNA without issue: your process is missing a step somewhere.


ok here is how I do it. I don't know if i'm doing something wrong.





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