Hello everyone,
Blender is driving me crazy. I have create a cube in blender and I gave it a texture. When I press F12 to render and show me the texture with the cube I see the cube textured. so it work fine in blender. However when I export it to FBX format to XNA, XNA will only show the cube with the material I choose but it will not show the texture. Why?
please help this is so frustrating.
I'm using Blender 2.64
Exporting Blender model to XNA and Texture problem
Started by FantasyVII, Oct 15 2012 07:48 AM
4 replies to this topic
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#3 Members - Reputation: 268
Posted 15 October 2012 - 10:12 AM
As far as I know you have to apply texture manually.
Is there no there way? Do you think If I use AutoDesk Maya it will work? Because I downloaded many models from the internet and they worked with texture on them.
So I guess its blender fault not mine.
#4 Members - Reputation: 1669
Posted 15 October 2012 - 10:52 AM
Is your cube model UV-mapped? The vertices need to have texture coordinate values to render from a texture.
Also, the .fbx file contains a reference path to the texture the model uses. Does that path work when you move the .fbx file into the content project location?
They worked in XNA, or just loaded back up in Blender?Because I downloaded many models from the internet and they worked with texture on them.
Also, the .fbx file contains a reference path to the texture the model uses. Does that path work when you move the .fbx file into the content project location?
I've modeled, textured, exported and loaded files from Blender into XNA without issue: your process is missing a step somewhere.So I guess its blender fault not mine.
#5 Members - Reputation: 268
Posted 15 October 2012 - 11:39 AM
Is your cube model UV-mapped? The vertices need to have texture coordinate values to render from a texture.
They worked in XNA, or just loaded back up in Blender?
Because I downloaded many models from the internet and they worked with texture on them.
Also, the .fbx file contains a reference path to the texture the model uses. Does that path work when you move the .fbx file into the content project location?I've modeled, textured, exported and loaded files from Blender into XNA without issue: your process is missing a step somewhere.So I guess its blender fault not mine.
ok here is how I do it. I don't know if i'm doing something wrong.






