I've got no problems with simple mirrors and reflecting water etc but how do you go about creating an environment with lots of reflections (I'm working in XNA)?
I'm thinking of games like Mass Effect 2/3 where nearly every other surface reflects its environment. It seems clear that not ever reflection can be calculated each frame so I'm assuming some kind of pre-calculated approach like environment mapping with cubemaps. Hope someone can fill me in.
Edited by gchewood, 15 October 2012 - 09:44 AM.