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[PhysX] how to use it for obj model ?


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#1 stankar   Members   -  Reputation: 117

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Posted 15 October 2012 - 12:27 PM

Hi there, I'm new in OGL and especially in PhysX and I need to know, how I can apply PhysX on models. I'm using PhysX 3.1.2 and for PhysX 3 and above there aren't good simple tutorials for beginners (except official PhysX guide).
For now I know how to create scene and actors and some shape, but I have some models (car and map) which I want to use in PhysX.

So questions are:
How I can apply map as plane (height map as ground) in PhysX ?
How I can apply car as object on map/ground in PhysX ?
Thanks for any help :)

Now I have car and map in OpenGL and basic create physx scene:
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#2 Krohm   Crossbones+   -  Reputation: 3261

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Posted 17 October 2012 - 01:09 AM

  • How I can apply map as plane (height map as ground) in PhysX ?
  • How I can apply car as object on map/ground in PhysX ?

  • Yes, I've seen some references to NxHeightFieldShape (but I don't have the SDK installed so I cannot check).
  • What does that even mean. You probably want to apply a "car with wheels" model. You'll have to look at the SDK for that. Or perhaps you'll want it to be kinematic?


#3 stankar   Members   -  Reputation: 117

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Posted 17 October 2012 - 12:21 PM

Ad 1) thanks, I'll google it :)
Ad 2) I mean of coarse car with wheels (shape of the car could be a box), I didn't find examples for this and I'm newbie so it's difficult for me.




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