[PhysX] how to use it for obj model ?,
Members - Reputation: 117
Posted 15 October 2012 - 12:27 PM
For now I know how to create scene and actors and some shape, but I have some models (car and map) which I want to use in PhysX.
So questions are:
How I can apply map as plane (height map as ground) in PhysX ?
How I can apply car as object on map/ground in PhysX ?
Thanks for any help
Now I have car and map in OpenGL and basic create physx scene:
Crossbones+ - Reputation: 4976
Posted 17 October 2012 - 01:09 AM
- How I can apply map as plane (height map as ground) in PhysX ?
- How I can apply car as object on map/ground in PhysX ?
- Yes, I've seen some references to NxHeightFieldShape (but I don't have the SDK installed so I cannot check).
- What does that even mean. You probably want to apply a "car with wheels" model. You'll have to look at the SDK for that. Or perhaps you'll want it to be kinematic?