So you have no artists/skills/assets?
#1 Members - Reputation: 231
Posted 15 October 2012 - 01:19 PM
http://forums.civfanatics.com/showthread.php?t=422219
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#3 Members - Reputation: 419
Posted 15 October 2012 - 02:16 PM
Edit: I use to make game tiles for Secondlife and my own projects. 99% of the time I use a source image to work off. HERE are some of them if you's want to see.
Edited by Shippou, 15 October 2012 - 04:24 PM.
#5 Members - Reputation: 3515
Posted 15 October 2012 - 03:14 PM
Pictures of buildings and people won't get much variation because there are standard poses, angles, and composition rules on how to make a subject look interesting. You see one of the icons has the arc de triomphe, and it matches perfectly with that one image. That's because that one image is taken from the right angle to make it look the best. If you google image search it, you'll see all the best pictures of the arc are taken at or near that angle (from either side), with the only difference in the pictures being the time of day. That's also the one of the same angles that CAD software renders buildings at to show them off.
#6 GDNet+ - Reputation: 1153
Posted 15 October 2012 - 03:22 PM
Edited by Arthur Souza, 15 October 2012 - 03:46 PM.
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#8 Members - Reputation: 373
Posted 15 October 2012 - 05:26 PM
While I don't think it's worth the time to handdraw icons, at least make sure the images are licensed by the company!!!
I'd imagine the Civ team would have had permission to use those images, but who knows (it was likely easier to get away with stealing the images 10 years ago than it is today).
#9 Crossbones+ - Reputation: 2701
Posted 15 October 2012 - 05:36 PM
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#10 Members - Reputation: 327
Posted 15 October 2012 - 09:28 PM
What I'm looking at is a clever and efficient way to generate customized assets... most of them they've sufficiently modified that it's apparent they didn't just slap a filter over the original and call it a day.
Yeah.
I think they licensed it all (the stock photo) and if needed, remove the brand (since it different type of licensing) - case in point the refrigirator. And after that they turn it into the same art style, which is nice.
This is pretty normal, and this is how stock photo owner makes money. By licensing it out.
It also happen in movie making. People been taking things and turn it into prop all the time. Even Terranova if I remember spray painted a toy gun black and use it as a gun (Nerf?).
#11 GDNet+ - Reputation: 1153
Posted 15 October 2012 - 09:42 PM
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#12 Staff - Reputation: 8994
Posted 15 October 2012 - 10:27 PM
Stock photos can be licensed (normally a single fixed-amount payment, or occasionally a royalty based scheme) for usage. This way you don't have to take your own images and can get on with legally creating your product.I'm not sure about what stock photos refer to
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#13 Moderators - Reputation: 14287
Posted 15 October 2012 - 10:29 PM
In a lot of countries, there is no such thing as "public domain". In places where the concept does exist, the original author either has to be dead for a long time, or they have to explicitly write up some legal words that state that they have given up their copyright over the work.Im not a native english spear, so I'm not sure about what stock photos refer to. But if it's about public domain images, isn't it legal to use them?
If I take a photograph and share it online, it's still owned by me and can't be reproduced without my permission. If EA copied it into one of their games (even if they re-painted it), I could sue them for copyright infringement. Legally, you need explicit permission from the author.
#14 GDNet+ - Reputation: 1153
Posted 15 October 2012 - 11:07 PM
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Action RPG In development using XNA 4.0. | Blog in English: en.lotusrpg.com.br |
Personal blog In Portuguese: lotuzgames.wordpress.com |
#15 Moderators - Reputation: 14287
Posted 15 October 2012 - 11:10 PM
You have to know for certain that they are public domain. If you grab an image of Google Images, or Imgr, etc, then you have no way of knowing. Public domain, does not mean "in the public". If you download an image and you don't have documentation with it that says what the license is (public domain or otherwise), then you have to assume it's protected by copyright.Sure, if you're in a country that does not have the concept of public domain, you need explicit permission from the author. But the concept does exist in the US, right? If the images are on public domain of the US, there's nothing wrong with using them, is there?
#16 GDNet+ - Reputation: 1153
Posted 15 October 2012 - 11:25 PM
Edited by Arthur Souza, 15 October 2012 - 11:27 PM.
A.
Lotus RPG Engine - My Journal: http://www.gamedev.n...die-rpg-engine/ |
Action RPG In development using XNA 4.0. | Blog in English: en.lotusrpg.com.br |
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#17 Members - Reputation: 1020
Posted 16 October 2012 - 08:23 AM
#18 Members - Reputation: 538
Posted 16 October 2012 - 09:48 AM
The thread is from May 2011, and even then suggests that this is common for games - are there any independent references or evidence showing that this actually occurred, or is it just based on guesswork from Google searches?
Some of the claims look particularly dubious - I mean, of course Himeji looks the same, that's because there's only one Himeji!
If you could copyright "angle from which the camera was taken", then pretty much every Stonehenge picture would be a violation (since almost all photos are taken from the angle where it looks nicest - when I visited Stonehenge, I noticed how in reality it looks much more of a complete shambles, because there's only one viewpoint that you normally ever see, where it looks just right).
You can do the same trick with a lot of things. E.g., a Google image Search of Eiffel Tower shows lots of near identical photos in terms of angle of the shot and what the Eiffel Tower looks like, but clearly they're different photos...
Same for Himeji, an awful lot of photos use that same viewpoint.
Other ridiculous examples include the sticks of dynamite, because that's the classic iconic image of a bundle of dynamite sticks! Same for bananas.
ETA: Turn to page 2 and it gets worse - they think it must be a copy because two images both show "holding a weapon above your head in a classic pose, whilst snarling"? And donkey and cow heads look the same? To me, most donkeys and cows look the same. And with thousands of images on the Internet, not unlikely that you'll find two from the same angle.
Plus one of the guys saying it's okay for fan mod projects to do the same thing.
Edited by mdwh, 16 October 2012 - 10:16 AM.
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#19 Senior Moderators - Reputation: 4901
Posted 16 October 2012 - 10:15 AM
Are you suggesting that if I place N artists (where N is arbitrarily large) in empty rooms, and ask them to draw a hand of bananas, they are all going to draw the same hand of bananas?Other ridiculous examples include the sticks of dynamite, because that's the classic iconic image of a bundle of dynamite sticks! Same for bananas.
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#20 Members - Reputation: 538
Posted 16 October 2012 - 10:17 AM
No, but you might get two that look similar. Or alternatively, one of them might draw an image similar to the bananas in Civ.Are you suggesting that if I place N artists (where N is arbitrarily large) in empty rooms, and ask them to draw a hand of bananas, they are all going to draw the same hand of bananas?
Other ridiculous examples include the sticks of dynamite, because that's the classic iconic image of a bundle of dynamite sticks! Same for bananas.
Who knows, they may be right - which is why I ask if there is more evidence rather than just Google searching and comparing images. But some of these claims look rather dubious.
Edited by mdwh, 16 October 2012 - 10:19 AM.
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