Can anybody provide me with the pseudocode for A*? I've been trying to learn from tutorials, but found them to hard to follow.
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#3 Crossbones+ - Reputation: 1524
Posted 15 October 2012 - 03:47 PM
http://www.policyalmanac.org/games/aStarTutorial.htm
this is a pretty simple and solid tutorial, it's what i used to initially learn the algorithm.
this is a pretty simple and solid tutorial, it's what i used to initially learn the algorithm.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
#4 Moderators - Reputation: 1899
Posted 15 October 2012 - 09:47 PM
If the thousands of A* tutorials (complete with pseudocode) already on the internet can't help you, why should a fresh summary here help you any better?
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#5 Members - Reputation: 473
Posted 17 October 2012 - 05:20 PM
I recently post the code of my implementation in c.
The most useful links (besides wikipedia):
http://www.policyalmanac.org/games/aStarTutorial.htm
http://www-cs-students.stanford.edu/~amitp/gameprog.html#paths
You can find my post with the code, limitations etc, here:
http://16bitsflag.blogspot.com.br/2012/09/a-implementation-for-grids-in-c.html
Good luck.
The most useful links (besides wikipedia):
http://www.policyalmanac.org/games/aStarTutorial.htm
http://www-cs-students.stanford.edu/~amitp/gameprog.html#paths
You can find my post with the code, limitations etc, here:
http://16bitsflag.blogspot.com.br/2012/09/a-implementation-for-grids-in-c.html
Good luck.
My blog on programming and games.
http://16bitsflag.blogspot.com.br/
http://16bitsflag.blogspot.com.br/






