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Code Help - Pong Game


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#1 mistervirtue   Members   -  Reputation: 590

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Posted 16 October 2012 - 08:59 AM

I know what I want to do, but I am unsure how to do it. I want to have my ComputerPaddle Sprite Update it's location based on the position of my Ball Sprite. Code-wise I am not sure on how to allow my ComputerPaddle class to acess the postion of the ball class.
NOTE: Please don't tell me excatly how to do it, please drop hints/tips. I learn better if I have but together myself, but a point in the right direction is always nice.
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Computer Paddle Class
[source lang="csharp"]class ComputerPaddle : BasePaddle { //Speed of the paddle float paddleSpeed = 15; public ComputerPaddle(Texture2D texture, Rectangle screenBounds, Vector2 direction, Vector2 position) : base(texture, screenBounds, direction, position) { this.texture = texture; this.screenBounds = screenBounds; } public override void Update() { //Use the location of the ball to move the paddle up and down // in the Y direction, toward Y value of the ball } }[/source]
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My Ball Class
[source lang="csharp"] class Ball { //The position of the ball Vector2 position; //Motion of the ball Vector2 motion; //speed of the ball float ballSpeed = 2; //Texture For the ball Texture2D texture; //Collision rectangle for the ball Rectangle screenBounds; //Ball Constructor public Ball(Texture2D texture, Rectangle screenBounds) { this.texture = texture; this.screenBounds = screenBounds; } //Update Method for the ball public void Update() { position += ballSpeed * motion; CheckForCollisonWithTop(); } //Any time ball collides with the bounds of the window increase the speed of the ball 1 point. //Any time ball collides with the bounds of the window change the directoin of the motion in the Y direction public void CheckForCollisonWithTop() { if (position.Y < 0) { position.Y = 0; motion.Y *= -1; ballSpeed += 1; } if (position.Y + texture.Height > screenBounds.Height) { position.Y = screenBounds.Height - texture.Height; motion.Y *= -1; ballSpeed += 1; } } public bool BehindPaddle() { if (position.X > screenBounds.Width || position.X < 0) { return true; } return false; } public void CheckForCollisionWithPaddle(Rectangle paddleLocation) { Rectangle ballLocation = new Rectangle( (int)position.X, (int)position.Y, texture.Width, texture.Height); if (paddleLocation.Intersects(ballLocation)) { position.X = paddleLocation.X - texture.Width; motion.X *= -1; } } public void SetInStartPosition() { motion = new Vector2(1, -1); position.X = (screenBounds.Width - texture.Width) / 2; position.Y = (screenBounds.Height - texture.Height) / 2; RestartBallSpeed(); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } public void RestartBallSpeed() { ballSpeed = 2; } }[/source]
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Like I said I think there is a way for me to acess the postion of the ball but I don't know how. Any help would be very much appreciated. I think I can do something similar to my CheckForCollisionWithPaddle() Method. I just need a little but of a push start.

Edited by mistervirtue, 16 October 2012 - 09:37 AM.


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#2 dynasty1121   Members   -  Reputation: 113

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Posted 16 October 2012 - 11:22 AM

Without laying out the exact code, implement a getter.

#3 mistervirtue   Members   -  Reputation: 590

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Posted 16 October 2012 - 01:08 PM

Sorry I posted this in the wrong fourm

Edited by mistervirtue, 16 October 2012 - 01:19 PM.





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