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High-poly model XNA 10 FPS !


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#21 xexuxjy   Members   -  Reputation: 655

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Posted 18 October 2012 - 03:47 PM

I'd recommend using something like http://ltrees.codeplex.com/ as it uses billboard foliage rather than the individual polys for leaves as in your example screen. is also fairly easy to convert it for instanced drawing as well . (have a look at http://code.google.com/p/xexuxjy-xna-games/source/browse/trunk/MagicCarpet/MagicCarpet/com/xexuxjy/magiccarpet/terrain/TreeManager.cs)

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