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[Looking for locations] Game taking place in the US in the 60s


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#1 meadowhill   GDNet+   -  Reputation: 117

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Posted 17 October 2012 - 07:35 AM

What I am after is some reference photos and a location of an American small town, that perfectly represents the "stereotypical" 60s era.

Alternative: I would love to get a list of what people think should not be missing in a small American town in the 60s, when it comes to commercials, buildings, cars, and so on.
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#2 NaturalNines   Members   -  Reputation: 334

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Posted 17 October 2012 - 11:44 AM

Sexism and racism. Just shit tons of it.
Good news, everyone! I have a signature now!

#3 Madhed   Crossbones+   -  Reputation: 3137

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Posted 17 October 2012 - 12:23 PM

Diners!

#4 Prinz Eugn   Crossbones+   -  Reputation: 3683

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Posted 17 October 2012 - 07:29 PM

The Coen Brother's movie "A Serious Man" might be a good point of reference for you.

-Mark the Artist

Digital Art and Technical Design
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#5 IanW   Members   -  Reputation: 123

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Posted 17 October 2012 - 11:37 PM

Have you tried looking here

http://www.loc.gov/pictures/collection/hh/index/places/i/

#6 meadowhill   GDNet+   -  Reputation: 117

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Posted 18 October 2012 - 03:08 PM

Have you tried looking here

http://www.loc.gov/p...index/places/i/


Great, this was exactly the thing I was looking for. Posted Image

Edited by meadowhill, 18 October 2012 - 03:10 PM.

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#7 meadowhill   GDNet+   -  Reputation: 117

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Posted 18 October 2012 - 03:11 PM

Thank all of you for the great replies; this will really help me in the development
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#8 Toothpix   Crossbones+   -  Reputation: 810

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Posted 26 October 2012 - 05:54 PM

I would shy away from major cities and/or anonymous midwestern suburban towns. Such things really make the game feel like it fits into a mold, not unique. Try picking something unique, like a place in a state not used much in media, such as Montana, Indiana (fits the theme best), etc.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.





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