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Java Game Swing or FSEM


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#1 Bartley   Members   -  Reputation: 121

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Posted 17 October 2012 - 11:27 AM

Hello,

I'm currently prototyping a game in java, which I hope to develop to a proper game. It's 2D, top down, fullscreen, turn-based strategy, with simple animation. Currently I've built it in swing, using Frames and I'm currently working on a panel which the graphics will be drawn to.

My question is, is building a game in swing (with a fullscreen, undecorated panel) a bad idea? Should I be working in fullscreen exlusive mode?

I should add, there is a management aspect to the game, which necessitates a lot of buttons and labels.

Thank you!

Edited by Bartley, 17 October 2012 - 12:09 PM.


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