Jump to content

  • Log In with Google      Sign In   
  • Create Account


Potential level designer looking for Feedback


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 greenzone   Members   -  Reputation: 672

Like
0Likes
Like

Posted 17 October 2012 - 07:14 PM

I recently graduated with a masters in architecture. I am very interested in doing work as a level designer for video games and I was wondering if i could get some feed back on the bulk of my architectural projects. like I am wondering weather or not i can start applying to places or should I add more video game specific things. Most of my work has been designed and rendered in 3dsMax but not in any game engine though. is it massively important for me to use game engine technology to make geometry? I guess my question is should I start applying with what I have or should I add to the bulk of what I have with things that are crucial and missing? I have no problem with doing more work at all. I am just wondering if i am wasting time when I could potentially get a job with what I have or would I going into the situation with my guns half cocked.

Here is the link to my work. BLOG

Thanks
J-GREEN

Greenpanoply

Sponsor:

#2 BagelHero   Members   -  Reputation: 1291

Like
3Likes
Like

Posted 17 October 2012 - 08:31 PM

Only skimmed over; looking pretty good with technical skills.

However, (from what I've read at least and people with actual experience feel free to correct me), Level Designers need to be able to design and build not just lovely architecture, but levels that are fun to play in.

So, if what you want to do is Level Design, I'd get out there and design some levels that are fun to play in. It would probably be very worth it to mess with some engines to see what they can handle. You'll probably find some restrictions that you'll need to work around, and overall doing some more practical game-related work would be more desirable to have in a portfolio.

Again, I've never really looked specifically at Level Design so I might be a little off... Hm. Might need to have look at that myself.

Also, see:
http://www.sloperama.com/advice/m69.htm
http://www.sloperama.com/advice/lesson51.htm

#3 3Ddreamer   Crossbones+   -  Reputation: 2978

Like
4Likes
Like

Posted 19 October 2012 - 07:04 PM

Yeah, I agree with the Bagel master there.Posted Image

However, since you have a master's degree, you should begin applying for positions immediately, re-applying as you present nice finished works in the future. Also begin asking people by email in those companies - some have forums for this - what software and language experience they are seeking. They will naturally let you know other things, too. This way you are moving in all areas, forward progress as a professional would do. In the interviews, you will likely be asked what you did while you learned level design, so you best have a professional answer which shows that you have been developing contacts and aquiring information in the industry itself.

Both, both, both! Learn and apply for positions until you get one, then quietly continue developing relationships in the industry permanently! Posted Image


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS