Potential level designer looking for Feedback
Members - Reputation: 672
Posted 17 October 2012 - 07:14 PM
Here is the link to my work. BLOG
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Posted 17 October 2012 - 08:31 PM
However, (from what I've read at least and people with actual experience feel free to correct me), Level Designers need to be able to design and build not just lovely architecture, but levels that are fun to play in.
So, if what you want to do is Level Design, I'd get out there and design some levels that are fun to play in. It would probably be very worth it to mess with some engines to see what they can handle. You'll probably find some restrictions that you'll need to work around, and overall doing some more practical game-related work would be more desirable to have in a portfolio.
Again, I've never really looked specifically at Level Design so I might be a little off... Hm. Might need to have look at that myself.
Crossbones+ - Reputation: 3167
Posted 19 October 2012 - 07:04 PM
However, since you have a master's degree, you should begin applying for positions immediately, re-applying as you present nice finished works in the future. Also begin asking people by email in those companies - some have forums for this - what software and language experience they are seeking. They will naturally let you know other things, too. This way you are moving in all areas, forward progress as a professional would do. In the interviews, you will likely be asked what you did while you learned level design, so you best have a professional answer which shows that you have been developing contacts and aquiring information in the industry itself.
Both, both, both! Learn and apply for positions until you get one, then quietly continue developing relationships in the industry permanently!
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer