and then adding some multiples together, the anwer is another multiple but can still handle it?
rendering to a 2D texture that is 8000x8000, I think a bug of my app is because of float error.
I just relized its not 1/8000 but 1/16000 what iam using when the texture that is 8000x8000
Edited by lomateron, 19 October 2012 - 01:35 PM.






