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PDCurses+SDL with PNG-based Fonts


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#1 CyberJive Arrives From 95   Members   -  Reputation: 111

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Posted 19 October 2012 - 01:57 PM

My apologies if I've placed this in the wrong forum, I had an honest look through them to make sure I was posting my first Q where I thought it went (my choices narrowing down to between here and game programming).

After extensive Googling I'm unable to determine how I can use a PNG file directly with the PDCurses+SDL library (if theres a more specific name for this combo, please clue me in). I'm under the impression that roguelikes such as Dwarf Fortress use PDCurses+SDL in conjuction with PNG files.

I'm interested in PNG files largely because I'm hoping it'll be an easier alternative to hex editing the proper palette information into a BMP file. At the moment I'm esentially just trying to make a "Hello, World!" while swapping out various Code Page 437 based fonts that use shading.

Thanks for whatever help you guys can give!

Edit: SDL_TTF finally occurred to me... renewing my google search, feel free to jump in anyone

Edited by CyberJive Arrives From 95, 19 October 2012 - 06:32 PM.


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