Last Year of Computer Science

Started by
1 comment, last by Anri 11 years, 6 months ago
I am currently on my last year of Computer Science school, and have recently gotten into game development. Our current curriculum involved basically nothing but java development (so i am very experienced with the language). I have also began to teach myself c/c++ along with the sdl/opengl libraries. But my real question is how do i actually start.

What will be the most effective way to learn C/C++ for game development, also if anyone could give me any references as to where to being that would be greatly appreciated (i.e. books, videos, websites).

One last thing, how can i begin with graphics?'

-thank you very much in advance
Advertisement
http://lazyfoo.net/SDL_tutorials/index.php

I found LazyFoo's tutorials very helpful for getting off the ground with SDL. It won't be long until you should be able to use the concepts on that page to create some stuff of your own and have fun.
Just finished my Degree this week, so I know how you feel matey.

As for making games, its really a case of good software development and maths skills. I discovered after years of DirectX that to make a simple game only requires basic functions that can be provided by the Windows API - or even the standard Java libraries. You could rush into stuff like DirectX and OpenGL, but its better to have experience of the system libraries first.

As for a game, have something where you can set up the basic structure of your game - loading the application, the title screen with the option to play the game or quit, then loop the game until player loses and goes back to the title screen.

Start as small as you can and then just keep going to the next level when you feel ready.

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

This topic is closed to new replies.

Advertisement