rendering pixels to a big 2Dtexture,
Members - Reputation: 489
Posted 19 October 2012 - 07:00 PM
I have problems defining the position of the pixel in the vertex shader,
having (x,y,z,w) for the POSITION that returns the vertex shader and defines the pixel rendered, is there any way i can make x and y be directly the number of the pixel, making (x,y)-(0.0f,0.0f) the top left corner of the texture and (width-1.0f,height-1.0f) the buttom right?
Its because using (-1,1) top left (1,-1)buttom right, I will have to make the conversion and when the texture is big i have to divide big numbers and i think i am having some float errors there.