2D Game art help
Started by w4t3rw4lk3r, Oct 20 2012 04:53 AM
6 replies to this topic
#1 Members - Reputation: 109
Posted 20 October 2012 - 04:53 AM
Hi Guys, I'm rather new to the game development scene and I'm currently working on my first platformer for iOS using cocos2D. The problem is, i have all my art drawn on paper (concepts etc.) but I don't know what programs I can use to transform my concepts on paper into game art for my game. I googled this and most answers pointed me to (1) Photoshop: too complex for me. (2)Pixen: cant find any tuts on how to use this. Any and all help would be nice. Don't be nice or gentle. Let me hear it straight. Thanks
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#2 Crossbones+ - Reputation: 2416
Posted 20 October 2012 - 05:02 AM
You should definitely check out Pixelmator which is very user friendly and low cost.
#3 Members - Reputation: 341
Posted 22 October 2012 - 04:21 AM
If photoshop is too complicated for you, you should check out gimp or paint.net. Gimp is a bit more complicated, but they are both very helpful, and easy to use tools that i have used. If you are using mac, i cannot help you, but for Windows or Linux (well Ubuntu anyways), gimp works on both, and as far as i know, paint.net only works on windows without wine or some other program to run windows programs. And they are both free.
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#4 Members - Reputation: 156
Posted 22 October 2012 - 08:40 AM
I've used Gimp, Paint.net and Photoshop for some of my 2D projects in the past and I would personally suggest Gimp. While it is, at first, a little more complicated than PS, I would say it takes no more than a week or two to become fairly competent with the UI. Also, it is extremely well-documented (the user docs are here), has a huge user-base and an active forum at gimpforums.com and has an enormous plug-in library so it will be hard to find anything that it isn't capable of accomplishing.
You really should be using a layer-based image editor for game art as it will speed up the process of generating your sprites once you've got the hang of it.
You really should be using a layer-based image editor for game art as it will speed up the process of generating your sprites once you've got the hang of it.
#5 Members - Reputation: 109
Posted 22 October 2012 - 04:50 PM
Thanks Matthew and runner.. I just got GIMP and It looks like a good choice.
Joew, could you recommend any good starter tuts for Pixelmator? I might check that out as well.You should definitely check out Pixelmator which is very user friendly and low cost.






