Members - Reputation: 109
Posted 20 October 2012 - 04:57 AM
I just joined this forum so I'm not 100% sure if this post is in the right place but I was wondering, how are Australian developers going?
I know that Australia is not the best place to work for game development other then maybe the mobile platform.
Crossbones+ - Reputation: 12300
Posted 21 October 2012 - 01:12 AM
If you are looking for advice on how to get into the industry in any country, there is a forum for that.
If you want to check on the level of game-making activity in Australia, you can use GameDev Map.
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums
Moderators - Reputation: 27837
Posted 21 October 2012 - 05:17 AM
I've probably lost track of the number of closures - Krome (which had previously absorbed Ratbag and Melbourne House), Blue Tongue, Transmission/IR Gurus, Visceral, THQ Aus, Auran, Pandemic, Team Bondi, Perception...
The surviving console game developers that I can think of off the top of my head are Big Ant, Wicked Witch, Trickstar (the dodgy phoenix of Transmission), 2K Aus and Sega Aus.
In mobile development, Halfbrick and EA are doing really well (EA Mobile recently bought up Firemint (who recently bought up Infinite Interactive) and IronMonkey and merged them all into EA mobile, or now "EA Firemonkeys").
There's also plenty of smaller companies like Blowfish Studios, Torus, Tantalus, Voxel Agents, Microforte, etc...
Unfortunately, a huge amount of talent has been lost as veterans have given up on the instability and moved into other industries, or moved overseas to booming places like Canada (and most of the 457-visa workers sponsored by the above companies kicked out).
The personal upside of that is that I've now got friends in Crytek, Epic, Ubisoft, etc...
On the wider positive side, there's now a lot of up-and-coming indie developers. I'm personally involved with a small start-up, and some other devs have recently popped up on places like greenlight, such as orbitor or automation.
Edited by Hodgman, 21 October 2012 - 05:17 AM.