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Trying to flesh out a Roguelike


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#1 raimondi1337   Members   -  Reputation: 107

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Posted 20 October 2012 - 03:05 PM

I wrote a a design brief for a game, it'd be cool if you guys could give me some feedback, I'm trying to plan as much as possible before we write any code.

https://docs.google.com/document/d/1-cJMqBFmAk1wASbvy2_ZSH2CwhW__KXC19mugz_7Mzo/edit

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#2 MrDaaark   Members   -  Reputation: 3555

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Posted 20 October 2012 - 03:43 PM

Looks good. Is it turn based?

If it is, why worry about the renderer? Keep the gameplay in it's own class, and then send the gamestate to the renderer. Then you can implement as many renderers as you wish, and don't need to worry about 2D vs 3D.

#3 raimondi1337   Members   -  Reputation: 107

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Posted 20 October 2012 - 05:45 PM

Looks good. Is it turn based?

If it is, why worry about the renderer? Keep the gameplay in it's own class, and then send the gamestate to the renderer. Then you can implement as many renderers as you wish, and don't need to worry about 2D vs 3D.


We're shooting for realtime, possibly with pausing.

#4 supageek   Members   -  Reputation: 126

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Posted 21 October 2012 - 06:57 AM

From what I've gathered and learned, you probably need to flech out the doc a bit more before you start coding.
Things like games flow, asset categories, feature list, etc.

You may want to do a search for Design Doc templates/guidelines to get an idea.




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