Do you think I should take the massive amount of time and energy to build my own game engine, or should I simply purchase my own?
This is a big deal and it's something that I know I will ultimately need to decide for myself. The catch is that I want to get down to creating my game, but I don't know that any game engines with Warcraft 3 / Starcraft 2 styles that fit within the XNA framework. This is a huge bummer. I've looked at engines like FlatRedBall (2.5D seems a little less than cutting edge), Kochol Engine (I don't think works with XNA) and a few others but found nothing that comes near to Blizzards engine style. Finding an engine like that will not be easy, as I'm aware that Blizz creates their own engines from scratch but the thing is, so did League of Legends!
So that leads me to wonder: should I just make my own? The caveats to that are numerous. First off, I'm working on this game alone. As much as I'd like to find help, I've found no one willing to work with me without expecting cash up front which I really don't have. In working alone, I have a limited amount of wisdom, knowledge and experience to draw from. Point being: I've never made a game engine before. As much as I know I would learn a lot from it, I don't think I'd make a good one (first of all), and second, it would take me a year or more to do, I think. Taking that long just to get down to creating a game that I've already mapped out on paper seems frustrating at best.
So, why am I posting this blithering rant on your forums? Because, frankly, I'm at a loss. I don't want to get caught up this early on, but I don't know where else to go to find advice, suggestions or support. Do you think I could find an engine (free or cheaply) that can do what games like League, Warcraft 3 or Starcraft 2 do? Should I just take the year or more and build my own?
What do you think?
Also I was wondering (to save myself from posting a separate thread); how exactly do game engines "hook up" to XNA? To clarify, say that I purchased a game engine. I open that engine and begin making a map. How exactly does that map communicate with any code that I would create in, say, Visual Studio?
Edited by Slackjaw0xs, 20 October 2012 - 04:24 PM.