If I have a group of entities all in the same area, how would I go about fixing the "crowding" problem so they don't overlap eachother when they are moving etc?
Crowding
Started by Agrosis, Oct 20 2012 04:43 PM
1 reply to this topic
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#2 Crossbones+ - Reputation: 1460
Posted 21 October 2012 - 02:05 PM
If I have a group of entities all in the same area, how would I go about fixing the "crowding" problem so they don't overlap eachother when they are moving etc?
i'd recommend reading up on RVO, they've demonstrated having thousands of entity's which can navigate an very crowded environment.
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