2D tile based collision

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9 comments, last by Inferiarum 11 years, 5 months ago
There is an article describing a relatively simple collision detection technique which can deal with high speed objects:

http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/

There is also code which i guess uses this method but I did not look into it:

http://www.wildbunny.co.uk/blog/how-to-make-a-platform-game-source-code-options/

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