There is an article describing a relatively simple collision detection technique which can deal with high speed objects:
http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
There is also code which i guess uses this method but I did not look into it:
http://www.wildbunny.co.uk/blog/how-to-make-a-platform-game-source-code-options/
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