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Direct3D9 Font


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#1 N00bKefka   Members   -  Reputation: 120

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Posted 21 October 2012 - 08:20 AM

Is there a way to draw he text behind DirectX meshes?

I am using D3DXCreateFont()

I hope I do not need to create my own Bitmap Font in this one.

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#2 Asesh   Members   -  Reputation: 268

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Posted 21 October 2012 - 12:06 PM

Use render-to-texture technique to do the first one and no you don't have to use your own bitmap font if you are using ID3DXFont to render fonts

#3 N00bKefka   Members   -  Reputation: 120

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Posted 21 October 2012 - 06:21 PM

Thanks, I will research on that.

#4 N00bKefka   Members   -  Reputation: 120

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Posted 22 October 2012 - 06:10 AM

Not easy to implement it in my game, especially when the graphics pipeline not coded by me.




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