This is it rendered with out wire frame.
This is the same surface rendered with wire frame.
So you can see that each triangle is not defined with lines, there are these strange gaps that I don't understand and I also don't understand how the surface is rendering correctly but the wire frame is not. with that said I am not using GL_LINE_LOOP or GL_TRIANGLE_LOOP it is just triangle and lines. so what am i missing? Now is this something that would be a result of how my index buffer is set up or am I completely not understanding this. Any light shed on the situation would be awesome.
This is a problem for me when i am trying to create my own file types for storing the vertex info. I am not getting a real number of faces or a full triangle face information.
thanks






