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Basic animation for an XNA project using autocad 3D max


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#1 MaxFire   Members   -  Reputation: 186

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Posted 21 October 2012 - 03:51 PM

Hi guys so here is my problem

I'm currently working on a simple XNA project consisting of a 3rd person camera, but now I need a character model to sit in front. So I chose 3D studio max as my design packaged and watched all the provided tutorials on the basic controls, objects creating and transformations.

This is where I have become stuck, no where can I find any decent tutorials that take me through the stages of setting up bone structure and then creating multiple animations in a single model. Every tutorial I read/watch shows me basic animation on a single time line using time stamp keys.

So here is my question
Can some one point me in the right direction in which I can find some good tutorials on setting up bones/multiple animations ?

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#2 DaveTroyer   Members   -  Reputation: 1052

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Posted 22 October 2012 - 10:53 AM

If you're using 2012 or newer, you have access to the CatRig which will make your life of rigging and animation a whole lot easier.
I'd say it's similar to the in house tools that some studios have. One of the things I do with it is use it to set the bones and base, then use layered animations to create more unique animations from it.

Anywho, here is a real quick search for you. (click) Hope it helps! Posted Image

Check out my game blog - Dave's Game Blog





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