Which one I shud get started with?
#1 Members - Reputation: 123
Posted 21 October 2012 - 07:29 PM
Unvanquished
Cube
Spring
Pyrogenesis
Torque3D
CrystalSpace
Panda3D
Delta3D
Irrichlt
OpenArena
AlienArena
(please list others if I missed anything....)
FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?
#2 Members - Reputation: 1054
Posted 22 October 2012 - 04:02 AM
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan
#3 Members - Reputation: 1408
Posted 22 October 2012 - 05:17 AM
Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application.
I suppose it is a hobby project? If so, writing your own game engine will give the best opportunity to learn a lot about low level details. But few people actually succeeds in making both a game engine and a successful game.
Do you want something to actually get going? That you can play with? Then it is a better choice to not make your own game engine.
The other way around might be better. You set the requirements, and then we can help you with a choice of a game engine.But I need to know the requirements of a game engine, other than Graphics, Physics and AI...
#4 Members - Reputation: 123
Posted 22 October 2012 - 07:12 AM
Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application.
I suppose it is a hobby project? If so, writing your own game engine will give the best opportunity to learn a lot about low level details. But few people actually succeeds in making both a game engine and a successful game.
Do you want something to actually get going? That you can play with? Then it is a better choice to not make your own game engine.The other way around might be better. You set the requirements, and then we can help you with a choice of a game engine.But I need to know the requirements of a game engine, other than Graphics, Physics and AI...
Good realtime graphics and physics for now(i think AI is just my part)...
#5 Crossbones+ - Reputation: 1373
Posted 23 October 2012 - 06:33 PM
I doubt you know what "Good realtime graphics and physics" is. I think what you did was see people making "engines" and decided before you could make a game you need to code your own engine because for your Amazing new FPS you need open source implementation. These engines are too limiting too, right? My guess is that you've never made a game, you decided that you should make an FPS as your first game, and now you're under the impression you can program a 3d Engine for your dream FPS easily?
I'm sorry, however I think you should start with something a little more legible. You're not going to be writing an engine anywhere near the engines mentioned above any time soon.
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