SFML 1.6 still a choice?
Members - Reputation: 380
Posted 22 October 2012 - 04:34 AM
Then I tried SFML 1.6 and I got everything working fine and I can easily find tutorials over the internet, it just seems like the easier option but it is the older option
Is SFML 1.6 too outdated to use and I should try and get SFML 2.0 to work or is SFML 1.6 fine to use?
Senior Staff - Reputation: 12076
Posted 22 October 2012 - 06:33 AM
Alternatively you could see if you can get help with your problems with SFML 2 -- but yes, SFML 1.6 is still usable.
- Jason Astle-Adams.
Crossbones+ - Reputation: 4189
Posted 25 October 2012 - 08:27 AM
If I could make a recommendation, but a level of abstraction between your io handling code ( keyboard, mouse, that kind of stuff ), as this is the area that has changed the most.
Also 1.6 has a nasty bug with ATI cards, and its a shame the developer never bothered fixing it.
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