Jump to content

  • Log In with Google      Sign In   
  • Create Account

SFML 1.6 still a choice?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 Cryusaki   Members   -  Reputation: 466

Like
0Likes
Like

Posted 22 October 2012 - 04:34 AM

So I tried setting up SFML 2.0 with Codeblocks but I just can't seem to get it to work, I spent all day trying and I kept coming up with error and lack of a good tutorial would just be learning hell
Then I tried SFML 1.6 and I got everything working fine and I can easily find tutorials over the internet, it just seems like the easier option but it is the older option
Is SFML 1.6 too outdated to use and I should try and get SFML 2.0 to work or is SFML 1.6 fine to use?

Sponsor:

#2 jbadams   Senior Staff   -  Reputation: 18734

Like
0Likes
Like

Posted 22 October 2012 - 06:33 AM

If you're happy with SFML 1.6 and it has the features you're after there's no reason you shouldn't continue to use it -- it isn't going to suddenly stop working, and it's reasonably stable with no major bugs. It's not overly old, but you'll obviously be missing the new features added to SFML 2.

Alternatively you could see if you can get help with your problems with SFML 2 -- but yes, SFML 1.6 is still usable.

#3 Cryusaki   Members   -  Reputation: 466

Like
0Likes
Like

Posted 22 October 2012 - 01:25 PM

Thank you, I will stick to SFML 1.6 with no shame c:

#4 Serapth   Crossbones+   -  Reputation: 5485

Like
0Likes
Like

Posted 25 October 2012 - 08:27 AM

The differences between SFML 1.6 and 2.0 aren't all that massive. If you wrote a game in 1.6 you could probably do 80% of the conversion work with a simple cut and paste.

If I could make a recommendation, but a level of abstraction between your io handling code ( keyboard, mouse, that kind of stuff ), as this is the area that has changed the most.

Also 1.6 has a nasty bug with ATI cards, and its a shame the developer never bothered fixing it.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS