heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)
http://imageshack.us/f/31/fpsintersect.jpg
thanks if you can help
Edited by Anddos, 22 October 2012 - 10:45 PM.
Posted 22 October 2012 - 10:34 PM
Edited by Anddos, 22 October 2012 - 10:45 PM.
Posted 23 October 2012 - 01:39 AM
Edited by Tom KQT, 23 October 2012 - 01:56 AM.