Jump to content

  • Log In with Google      Sign In   
  • Create Account


How to load a big map on DirectX


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 jackiewen24   Members   -  Reputation: 108

Like
0Likes
Like

Posted 23 October 2012 - 04:28 AM

Hello everybody!
I have problem with map in game. I don't now, with a huge map (Red alert or Age of Age of empires) how can they load on screen and manage them. And we can create a isometric map with what software?
thanks!!!

Sponsor:

#2 L. Spiro   Crossbones+   -  Reputation: 12892

Like
1Likes
Like

Posted 23 October 2012 - 05:49 PM

Are you talking about 2D? 3D?
I assume 2D:
  • Load them however you want. DirectX is for rendering, and has no relationship to the kind of map files you will create and load.
  • For rendering, you are talking about “culling”. Put them into 16×16 chunks and draw only the chunks that are actually on the screen. Google keyword: Frustum Culling.
  • http://www.google.co...tric Map Editor
  • Or make your own.


L. Spiro

Edited by L. Spiro, 23 October 2012 - 05:49 PM.

It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS