Goals or no goals?
Members - Reputation: 148
Posted 31 October 2012 - 03:58 PM
In Simcity or Minecraft you can set ur own goals, and so u give the game a lot of replayability.
While an MMO like World of Warcraft has a strict level system to advance on, helping the player along into the game, but still u can see the game overall, or certain aspects of the game as part of the players goal outside of the game. (Achieving 2.2k Arena rating, Killing all the Raid bosses)
While achievements are a good example of incentivising player goals with in game objectives.
Crossbones+ - Reputation: 3787
Posted 31 October 2012 - 09:05 PM
What do you guys think?
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Members - Reputation: 394
Posted 08 November 2012 - 01:38 PM
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
Members - Reputation: 912
Posted 08 November 2012 - 02:48 PM