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Goals or no goals?


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#21 Exodus111   Members   -  Reputation: 148

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Posted 31 October 2012 - 03:58 PM

All games have goals, but there's a difference between player created goals or in-game objectives.

In Simcity or Minecraft you can set ur own goals, and so u give the game a lot of replayability.

While an MMO like World of Warcraft has a strict level system to advance on, helping the player along into the game, but still u can see the game overall, or certain aspects of the game as part of the players goal outside of the game. (Achieving 2.2k Arena rating, Killing all the Raid bosses)

While achievements are a good example of incentivising player goals with in game objectives.

-Exo

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#22 3Ddreamer   Crossbones+   -  Reputation: 3057

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Posted 31 October 2012 - 09:05 PM

I'm kind of thinking about making a distinction between modding and goals.

What do you guys think?


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#23 dtg108   Members   -  Reputation: 394

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Posted 08 November 2012 - 01:38 PM

Do something everyone will like- Both! You can always make it free roam and still have missions to do. What really frustrates me is that sometimes you are very limited to what you can do until you complete the missions. What I like in games are where all of the locations are unlocked at the beginning. EXCEPTION: Saints Row 2.

#24 GameCreator   Members   -  Reputation: 731

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Posted 08 November 2012 - 02:48 PM

What do Assassin's Creed, Grand Theft Auto, Dishonored, Star Control II, Zelda and others have in common? They have both! Worlds to explore and missions to do. Missions are rewarded with progress. Exploration is rewarded with options.




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