Some idea's I have are:
A: Create a Drawing class and dump all the drawing code in there (which will make for a extremely large class eventually)?
B: Write drawing code in their respective classes (i.e. for player write player only drawing code there), and then have a Drawer class that calls all the methods of other classes that need to be drawn (such as the player class).
- Using OOP (C#)
- Using XNA
- 2D game
- I am using RenderTarget(s)
All replies are appreciated.
Edited by Xanather, 24 October 2012 - 02:10 AM.