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How should I prepare for a programming career ?


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#1 Donal Byrne   Members   -  Reputation: 150

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Posted 24 October 2012 - 09:19 AM

Ok so im in my last year of high school. Im planning to get a degree in computer science and then hopefully get a masters after that. By then I should be a very capable programmer (or at least thats what I'm assuming)
I want to start making some games and possibly publishing them on websites like kongregate/miniclip/newgrounds but not sure what way to go about it. Ive made a handful of simple games with Unity3d. I picked that because I thought it would be a better choice in the long run but now I'm not so sure. Ive also learned javaScript and C#.

If I just want to make some fun games to add to my portfolio should I stick with Unity or would it be better to use something like Flash, because it seems like a lot of successful indie games are made with it and the games I want to make right now are more 2d games then 3d. Im just wondering if making complete 3d games would be better experience and look better on a portfolio. Also I'm doing all these projects solo which makes me think flash might be easier.

Or is there a better engine to use? Ive heard good things about XNA and UDK.

As you can see I'm very conflicted and not sure what to do. My end goal is to make a couple of simple, fun indie games to show that i have experience so I can eventually get a good programing job at a AAA company like Ubisoft or Bethesda etc

Any advice from experience members of the gaming industry would be really helpful.

Thanks a lot

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#2 frob   Moderators   -  Reputation: 22241

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Posted 24 October 2012 - 10:49 AM

Have you read the FAQ yet?

Especially section 3 and section 5?

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.





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