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OGRE camera problem.


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#1 lucky6969b   Members   -  Reputation: 412

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Posted 24 October 2012 - 10:10 PM

I have 3 fixed cameras in my 3ds max scene.


Ogre::Viewport *windowViewport = mWindow->getViewport(0);
windowViewport->setCamera(mSceneMgr->getCamera("Camera001");

How come my Camera view would look different from 3ds max Camera? I used Ogremaxexporter and the new dot scene loader.
I have basically set nothing in ogremaxexporter. I tried a Free Camera and a target camera to no avail.


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Thanks

Jack

Edited by lucky6969b, 24 October 2012 - 10:12 PM.


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#2 Faelenor   Members   -  Reputation: 378

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Posted 25 October 2012 - 06:51 AM

You may have more luck in the Ogre forums...

#3 lucky6969b   Members   -  Reputation: 412

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Posted 25 October 2012 - 10:28 PM

I actually did, but no one answered. Tired :(




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