Ogre::Viewport *windowViewport = mWindow->getViewport(0); windowViewport->setCamera(mSceneMgr->getCamera("Camera001");
How come my Camera view would look different from 3ds max Camera? I used Ogremaxexporter and the new dot scene loader.
I have basically set nothing in ogremaxexporter. I tried a Free Camera and a target camera to no avail.
Edited by lucky6969b, 24 October 2012 - 10:12 PM.