Anyways, i'm running a simple little program that's just drawing 1 single sprite that is 64x64 pixels.
My framerate is at 400 fps with just this single sprite, whereas in a particle system i made, i get 900fps while rendering and updating 10k+ particles at any given moment.
I ran VTune on the application and 'XlatXdxInitXopServices()' was at the top of the list at using waaay more CPU time than any other function call.
I did a google search and had someone else help me do the google search, but cannot find anything about it other than World of Warcraft crashes and Star Wars crashes that result from it.
anyone know what it is or where it gets called?
I feel like it's something related to DirectX, not totally sure though
Edited by Muzzy A, 26 October 2012 - 01:05 AM.