I'm creating a tile based 2D RPG and I've come to the stage where I need to create a world editor.
I don't know a great deal of programming windows or buttons and stuff so I'm looking to use Direct3D 9 in conjunction with a WinForm.
I need to be able to have a Direct3D window take up some of the WinForm, but still have space left over for my buttons or droplists.
Does anyone know a tutorial or could explain to me how I'd be able to do this? Embed a Direct3D 9 window into a winform...
If there is an easier/better way I'm all ears Thanks GameDev
Edited by littletray26, 27 October 2012 - 01:32 AM.